№ 01–20 · on view daily
The gallery-style computer club where every station is a piece
FRAGDOCK PC CLUB is a PC club built like a white cube — twenty stations along the walls and on plinths, each wired, tuned and labelled like a work on loan. Sit, play, pay by the hour.
“A white room where games hang like art.”
In play
The same stations, twenty different games
The room stays white and quiet; what happens on the screens does not. Across an evening the pieces change hands — one seat runs an arena shooter, the next a racing circuit, a strategy map, a co-op survival run. Different players, different games, different light. A working room, always mid-session.
The collection
Twenty stations, arranged by wall
The floor is hung like a show. Each station keeps its own place, its own number, and its own small plate. Nothing rotates in a carousel; you walk the room and pick the piece you want to sit with for the next hour.
The signature
Every station wears a label
Under each machine sits a small card, the kind a museum clips beside a canvas. It carries the station's name, the year it joined the room, a line about its character, and the full spec set in 11px grey. We print them for a plain reason: a station is easier to trust when you can read exactly what it is before you sit down. No badges to unlock, no menus to dig through. The plate tells you the panel, the refresh, the chair, and whether the piece runs hot or calm. It is the club's one idea, repeated twenty times.
The store room
What hangs behind the walls
The only dark room in the building. Think of it as the back store where the full spec sheet lives — the same numbers every label quotes, gathered in one place so you can compare pieces before you book.
On the walls right now
The Gaming Hang, Curated for Play
A computer club is only as good as what it lets you load. We keep the gaming library broad but curated, the way a room like this keeps its walls: a few strong pieces per genre, each installed, patched, and ready at the seat. You bring your own account where it matters; the desk handles the rest.
Play here is treated less as a pastime than as a medium — something with form, tempo, and a maker's hand behind it. Some evenings ask for the tight, five-round focus of a shooter; others drift into the slow cartography of strategy, or the open quiet of a sandbox. We hang enough range that the room can hold every mood.
Below is the current hang. Titles rotate as tastes shift and new work arrives, so read it as a snapshot, not a fixed collection. Ask the docent at the desk and they will point you to the station where a genre runs best.
- Tactical shooter Five against five, rounds won by aim and timing, scored on points and rounds alone.
- Lane strategy (MOBA) Two teams push toward a base; long matches that reward talking across the aisle.
- Racing sim Clean laps against the clock on the North wall's fastest displays.
- Fighting One on one, best of three, decided by frames — a quiet crowd favourite in the Cabinet.
- Grand strategy Slow, map-wide planning for a long solo evening on a plinth station.
- Co-op survival Two to four seats side by side, building and holding out together after dark.
- Sandbox builder Open tools, no timer, for anyone who treats the screen like a blank wall.
- Rhythm Notes on the beat, headphones on, scored by accuracy and streak.
Price labels
Sit by the hour
Rates read like the little cards beside a piece for sale — plain figures, no fine print. An evening slot marked BOOKED is simply already taken; pick another wall.
Recent
Acquisitions & changes on the floor
Station № 21 arrived and waits in the store room while we free a plinth. It runs the same high tier as the North wall and joins the floor once its label is set.
The entry frame was re-hung with a wider white border, so the first thing you read on the way in is the room's one line, clean and unhurried.
Every station plate was reset in the lighter weight this month. Same numbers, calmer type, and the spec lines are easier to read from a seated angle.
Studies
Three studies from the floor
Docent notes
Questions at the desk
May I touch the exhibits?
Touching is the point. Every station is meant to be used — sit, plug in your account, adjust the chair. Nothing here is behind glass. Treat the gear the way you would your own, and the docent will handle anything that needs a reset.
Is it really that quiet in here?
Quieter than most clubs. Headsets are closed-back, the walls are soft, and voice carries only as far as your own squad. You can call a play without filling the room. The white cube keeps the volume where it belongs — in the game, not the hall.
Can I book a specific piece?
Yes. When you reserve, pick North wall, Center, or the Cabinet, and we hold a numbered station in that area for your slot. If your exact seat is already taken we place you on the nearest wall and note it on your confirmation.
Do you run late on weekends?
Friday and Saturday the room stays open until 2am. Late slots on the North wall fill first, so book ahead if you want the fast displays after midnight. Weeknights we close at 11pm and Sunday at 10pm.
What about food and drink?
Sealed drinks are fine at the station. Food stays in the foyer — there is a bench and a shelf by the entrance for it. Keeping the desks clear is how the pieces stay in show condition for the next person who sits down.
The desk
Reserve
Leave your details and a slot. We hold a numbered station and, yes, print the little label with your name on it. The desk replies to confirm the wall.